![]() "So let’s make sure it’s awesome when you’re on the surface and awesome when you’re in space, and those realities look and play as good as they can be. No Man’s Sky If the 1,000 planets of Starfield and resource mining caught your attention, along with the prospect of fully-controlled space travel, you should give No Man’s Sky a go. "If you try to really spend a lot of time engineering the in-between, like that segue, you’re just spending a lot of time that’s really just not that important to the player," Howard reasoned. Howard, however, saw a different need for Starfield, explaining that the time spent making that feature work didn't offer the pay-off the team was looking for in terms of quality: ![]() However, seamless planet landings were a big part of No Man's Sky's pitch ahead of release, helping sell an idea that you were exploring a single, gigantic open space. We decided early in the project that the on-surface is one reality, and then when you’re in space it’s another reality."Īfter the Starfield reveal, many commented on the game's seeming similarities to fellow space exploration game No Man's Sky – to the point where the older game trended on Twitter. ![]() "People have asked, ‘Can you fly the ship straight down to the planet?’ No. ![]()
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